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You can head over to the Microsoft blog post here to find out how to enable the optimizations globally or for specific apps. Microsoft says that the capability is available on Windows 11 Dev Channel build 22545 or later, which means that users on build 22557, that just rolled out yesterday, can take advantage of it.
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However, please note tearing is still possible if you exceed the refresh rate of the monitor. Another way to address tearing is by using a VRR monitor which can take advantage of the lower latency. If neither of those options work for your gaming experience, you can opt out of this feature and the instructions on how to do that are explained below. Another option is to turn on v-sync in your game, which is often found in the game’s settings. To avoid tearing in your game, you can make sure to configure the game’s frame rate to match your monitor’s display refresh rate. At high frame rates, this may lead to screen tearing when this feature is turned on. When your game is configured to not use v-sync, this can result in a new frame being ready before the previous frame is displayed.
